![]() You’ll need to find both key get through. This Area contains a large door with two locks on it. Heal and save then continue through the doorway on the right into Area 6. (Now using the B1 part of the map) This area contains a Hero Statue. Then Head up and continue up into Area 5. Use the bottom exit on the left to enter Area 3 and open the chest containing, Prey (Armilly). Remove any Storm damage cards you may have from your deck. This Area will likely contain Cataegis Daemonculus, that you may not be able to avoid. There are some enemies in the center of the area. Head Right and destroy the boxes for potential Gold along the way. ![]() This area is divided by a fence with a chest on the other side. Storm Essence (Retaliates with Storm when struck with a Physical attack) Innate Defenses: Storm Absorption, -1 Arcane.Only use Magic or elemental attacks on them. Cataegis Daemonculus: These creatures retaliate any Physical damage they take meaning, they have a chance of attacking after receiving Physical damage.Innate Defenses: -1 Fire, +2 Frost, +2 Arcane.Prevent them from healing and use Fire to take them out quickly. Highland Mage: These enemies keep function the same as previous Mages. ![]() Innate Defense: +1 Physical, +1 Frost, -1 Storm.Use Storm damage to weaken them! Beware of they’re Counter Attacks. They’re defenses and HP are different from those however. Frost Trooper: These look like previous Void Troops and have the same moves.You’ll see Peppermint Puffers around the area. This chapter involves confronting remnants of the past.
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